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Shot Manager



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Ubisoft Shot Manager - Blender Add-on

Shot Manager is a Blender add-on that introduces a true shot entity in Blender scenes, as well as a wide and powerful set of tools to build and edit sequences in real-time directly in the 3D context, in a non-linear way.




This tool is currently supported for Blender 3.2, 3.1 and LTS 2.93

In spite of all our efforts to make it reliable some troubles may occur in use cases we have not faced. Please report your requests and issues you may face to the Issues page and we will try to help as much as possible.

Note that development is on Windows 10. Reported issues and submitted PRs for other OSs are also appreciated.


Manages the shots of a Blender scene. It offers a real-time editing directly on the data of a 3D scene. Shot Manager is very versatile and can be useful in many cases. The main use case is this: A continuous action is set in a scene, then some cameras are put at the appropriate places in the world and a shot is created for each one of them in order to record the right segment of time. This is very convenient for previz and 3D layout.

With version 2.0 it is now possible to start even earlier in production by drawing your own storyboard directly inside Blender and to smoothly convert the shots from 2D to 3D.

For installation, features, FAQ, user help please check the documentation here:


It was initially developed for an animated TV series production in 2020 on Blender 2.83. It received a lot of features and improvements since then. It is currently used on several projects inside Ubisoft as well as on productions of various scales outside.

Change Log


Pre-releases and available beta versions are listed here: Pre-releases and Experimental

Dev notes

Follow the development and the date of the upcoming releases on the wiki.

Various development notes related to the add-on itself, to the Git project or to the installation are available here: Dev Notes


The active support repository is on the Shot Manager Github repository which is part of the Ubisoft open source projects group.

License and copyright

The original code is Copyright (C) 2022 Ubisoft.

All code of the shotmanager package is under the GPLv3 license.


The contribution process will be defined soon. At the moment and since we are in the beta process of version 2.0 prefer opening an issue than submit a direct contribution.

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